Ring I
Your first workshop
The central zone supports basic infrastructure and initial Create production lines. Settlements and essential resources are available; gold and redstone have reduced placement weights.
Available resources
Coal, Iron, Copper, Zinc, Lignite, Gold, Redstone
Examples of structures
- Villages
- Bakery
- Brewfest tent
The presence of individual structures depends on the biome and generation conditions.
Ring II
Early expansion
Ruins, archaeological sites and maritime structures. Lead, lapis lazuli and sulfur expand the material supply for production and equipment.
First available here
Lead, Lapis lazuli, Sulfur, Seabrass, Surface sulfur
Resources from earlier rings are also available.
Climate
- NORTHWEST
- Cooler and humid
- SOUTHEAST
- Warmer, moderate humidity
Examples of structures
- Ruins and archaeology
- Igloos
- Shipwrecks
The presence of individual structures depends on the biome and generation conditions.
Ring III
Into the depths
Mineshafts, temples and trial chambers. Diamonds, nickel, bauxite and other resources support further industrial development.
First available here
Bauxite, Galena, Phosphorite, Anthralite, Nickel, Diamond, Emerald, Mining Core Geode
Resources from earlier rings are also available.
Climate
- NORTHWEST
- Colder and humid
- SOUTHEAST
- Warmer and humid
Examples of structures
- Abandoned mineshafts
- Trial chambers
- Temples
The presence of individual structures depends on the biome and generation conditions.
Ring IV
Industrial frontier
Military and industrial structures, lithium and platinum. This ring combines new production materials with fortifications and underground sites.
First available here
Rich phosphorite, Lithium, Platinum
Resources from earlier rings are also available.
Oil is available in the special Black Frost biome.
Climate
- NORTHWEST
- Cold
- SOUTHEAST
- Warm and dry
Examples of structures
- Pillager outpost
- Scorched Guns trenches
- Underground monument
The presence of individual structures depends on the biome and generation conditions.
Ring V
Large-scale expansion
Ancient cities, mansions and large strongholds. Ordinary oil is available in eligible desert and arctic biomes.
Previously unlocked resources
All previously unlocked resources
No new ore types are added in this ring.
Oil may generate in eligible desert and arctic biomes.
Climate
- NORTHWEST
- Very cold
- SOUTHEAST
- Hot and humid
Examples of structures
- Ancient city
- Woodland mansion
- Ocean monument
The presence of individual structures depends on the biome and generation conditions.
Ring VI
The final frontier
The outer world zone contains citadels and large dungeons. It has the most contrasting climate profiles; resources from previous rings remain available.
Previously unlocked resources
All previously unlocked resources
No new ore types are added in this ring.
Oil may generate in eligible desert and arctic biomes.
Climate
- NORTHWEST
- Extreme cold, dry
- SOUTHEAST
- Extreme heat, dry
Examples of structures
- Asgharian Citadel
- Warden Monument
- Herobrine Stronghold
The presence of individual structures depends on the biome and generation conditions.